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June 6, 2026

Irilia

THE ATLAS CODEX OF IRILIA

Master World Archive

Quilled by the Hand of Koimiko — The Velvet Reaper

“The world did not survive because it was merciful.
It survived because enough people finally feared losing it.”

— Elder Akil, Last Survivor of the Great Sundering


INTRODUCTION

The Atlas Codex of Irilia is the definitive archival collection documenting the surviving world following the catastrophic historical event known as:

The Great Sundering

Once, Irilia existed as a unified world of seven vast continents connected through:

  • trade,
  • magic,
  • empire,
  • and war.

For centuries, civilization expanded without restraint.
Magic intensified.
Wars escalated.
Storms twisted into living catastrophes.
The planet itself began collapsing beneath the strain.

Then came the Sundering.

Landmasses vanished.
Seas swallowed kingdoms.
Entire peoples disappeared.
And the final surviving world fractured into:

  • The Sunlight Zone
  • The Tropic Zone
  • The Midnight Zone

Modern Irilia now survives through a fragile balance of:

  • technology,
  • Neo Shuttle transportation systems,
  • ancient magic,
  • and political alliances held together by necessity more than trust.

This Codex serves as:

  • historical archive,
  • geographical atlas,
  • cultural registry,
  • political record,
  • and restricted world dossier.

Welcome to Irilia.

The world survived.
Barely.


VOLUME I — THE WORLD OF IRILIA

Planetary Overview

Official Name:

Irilia

Planet Type:

Post-Sundering Hybrid Civilization World

Current Global Structure:

Three surviving continental zones

Known Zones:

  1. Sunlight Zone
  2. Tropic Zone
  3. Midnight Zone

Forbidden Territories:

  • The Soundless Wastes
  • Restricted Sundering Craters
  • Ancient Collapse Regions
  • Deep Sea Ruins

Major Transportation Network:

The Neo Shuttle System

Dominant Political Powers:

  • Corporate Houses
  • Ancient Lineages
  • Regional Councils
  • ARC Police Division
  • Trade Syndicates
  • Yokai Territories

THE THREE ZONES


THE SUNLIGHT ZONE

“Heartland of Life, Light, and Abundance”

The Sunlight Zone is the agricultural and intellectual heart of modern Irilia.

Blessed with:

  • fertile land,
  • stable seasons,
  • long daylight hours,
  • and expansive river systems,

the region became the foundation of reconstruction after the Sundering.

The Sunlight Zone is known for:

  • scholarship,
  • trade,
  • agriculture,
  • governance,
  • and major population centers.

Major Cities & Regions

Shinjuku

Capital of commerce, luxury, politics, and elite corporate society.

Ontbus — Granary City

The agricultural heartland feeding all three zones.

Deerness Academy City

Home of ancient academies, libraries, and scholars from across Irilia.

Silverbrook

Riverside trade gateway linking Ontbus to the northern plains.

Tlas Peninsula

Protected natural sanctuary of cliffs, forests, and ancient ruins.

Brightwater Port

Major coastal trade and Neo Shuttle shipping hub.

Carnal Innocence

A hidden luxury club blending ancient Irilian architecture with modern nightlife.


THE TROPIC ZONE

“Where the World Still Breathes Wildly”

The Tropic Zone is a living realm of:

  • dense rainforests,
  • canopy cities,
  • sacred rivers,
  • ancient ruins,
  • and towering biodiversity.

Here, nature never fully surrendered to civilization.

The Tropic Zone became known for:

  • spiritual traditions,
  • old-world cultures,
  • medicinal science,
  • jungle architecture,
  • and living ecosystems integrated into city infrastructure.

Major Cities & Regions

Verdant Canopy City

A breathtaking vertical jungle metropolis woven into colossal trees and waterfalls.

Jadeheart Village

A hidden rainforest settlement preserving old-world traditions.

Sunleaf Residentials

Prestigious elevated residential districts within Verdant Canopy City.

Jadeheart Airfield

Private aviation gateway hidden deep within rainforest territory.


THE MIDNIGHT ZONE

“The Land Where Night Never Ends”

The Midnight Zone exists beneath perpetual darkness.

Covered in:

  • snow,
  • glaciers,
  • frozen seas,
  • and violent winter storms,

the zone became a realm defined by survival and endurance.

Yet beneath its frozen surface lies extraordinary beauty.

The Midnight Zone is famous for:

  • winter luxury cities,
  • ancient frost territories,
  • hidden thermal sanctuaries,
  • and some of the most technologically advanced facilities in Irilia.

Major Cities & Regions

Khario

The glittering frozen capital of MaChilla Island.

White Petal Island

Private medical sanctuary housing White Petal Hospital.

Ice Valley Prison

The only prison system in Irilia.

The Well Below

A massive underground district beneath Khario.

The Soundless Wastes

Forbidden wasteland scarred by the Great Sundering.


VOLUME II — THE GREAT SUNDERING

Historical Overview

The Great Sundering remains the single most devastating catastrophe in recorded Irilian history.

The event followed:

  • centuries of magical warfare,
  • territorial conquest,
  • atmospheric instability,
  • and escalating magical storms.

The Great War of 820 lasted three years.

The storms afterward lasted ten more.

Then the planet began breaking apart.

Entire landmasses vanished into the sea.
Cities disappeared overnight.
Millions died before the surviving leaders finally united long enough to save what remained of the world.

The final solution required:

  • ancient magic,
  • technological stabilization systems,
  • planetary energy harmonics,
  • and sacrifices still hidden within restricted archives.

The result was survival.

But the world emerged permanently altered.


VOLUME III — LANGUAGES OF IRILIA

Primary Languages

Phey

Primary language of the Tropic Zone.
Fluid, emotional, and nature-influenced.

Deemada

Primary language of the Sunlight Zone.
Structured, intellectual, and diplomatic.

Bevish

Primary language of the Midnight Zone.
Efficient, restrained, and survival-focused.

Rekean

Cross-zonal trade and diplomatic language.

Species Variations

  • Inu Phey
  • Fox Bevish
  • Wolf Deemada
  • Trade Rekean
  • Frost Bevish
  • Reef Phey

VOLUME IV — TRANSPORTATION & INFRASTRUCTURE

THE NEO SHUTTLE NETWORK

The Neo Shuttle System serves as the circulatory system of modern Irilia.

Hover-based, heavily armored transport systems connect:

  • cities,
  • islands,
  • hidden territories,
  • underground districts,
  • and all three zones.

Shuttle Types

  • City Shuttle
  • Elevated Shuttle
  • Underground Shuttle
  • Cargo Shuttle
  • Private Shuttle
  • Luxury Executive Shuttle

Major Shuttle Hubs

Shinjuku Neo Shuttle Station

Heart of the transportation network.

Ontbus Trade Hub Station

Agricultural transport nexus.

Khario Midnight Terminal

Winter-zone transit megahub.

Verdant Canopy City Hub

Vertical canopy transit system.


VOLUME V — GREAT ESTATES & LINEAGES

THE WARO LINEAGE

Tao Waro

Business magnate and dominant Inu Yokai heir.

Aki Waro

Former patriarch of the Waro family.

Jun Waro

Disgraced younger heir.

Major Waro Properties

The Waro Estate — Shinjuku

Ancient Inu territory rebuilt into a modern fortress estate.

Waro Canopy Estate — Verdant Canopy City

Living jungle sanctuary hidden within the canopy.

Waro Winter Estate — MaChilla Island

Private frostbound lineage estate beneath endless snow.

Aki Waro’s Cottage Retreat

Quiet coastal withdrawal residence near Kagami Bay.


THE VALVO LINEAGE

Kagetora Valvo

Clan sovereign and political powerbroker.

Renea Valvo

Corporate strategist and heir tied to the Sept-Cent.

Major Valvo Properties

The Valvo Estate

Massive aristocratic estate in Shinjuku.

Jewel Hotel — 40th Floor Residence

Private Sept-Cent controlled residence and operational command level.


VOLUME VI — ORGANIZATIONS & POWERS

ARC POLICE DIVISION

Planetary security and enforcement organization.

Responsible for:

  • transportation security,
  • terrorism prevention,
  • magical threat response,
  • and classified containment operations.

THE SEPT-CENT

Highly secretive operational organization tied to Renea Valvo.

Known for:

  • intelligence gathering,
  • surveillance,
  • tactical coordination,
  • and global information monitoring.

THE NEO SHUTTLE AUTHORITY

Controls transportation infrastructure across all zones.

THE MAGES OF SCHOOLS

Overseers of Deerness educational systems and restricted knowledge archives.


VOLUME VII — FORBIDDEN FILES

THE SOUNDLESS WASTES

A catastrophic wasteland scarred by the Great Sundering.

Contains:

  • toxic atmospheric distortions,
  • feral survivors,
  • Prashite spirits,
  • ancient ruins,
  • and the last surviving tribes of the old world.

THE JAASNESH

Ancient civilization predating modern Irilia.

Many records remain sealed.

CLEARANCE RED ALPHA FILES

Restricted planetary collapse archives.

Unauthorized access punishable by:

  • imprisonment,
  • memory sealing,
  • or disappearance.

APPENDIX

Major Foods of Irilia

  • Sunbread
  • Flower Tea
  • Citrus Glaze Chicken
  • Golden Fruit Tart

Wildlife

  • Arctic Fenrir
  • Frostbloom Whale
  • Snowglade Owl
  • Glacier Stag
  • Lumious Jaguar

Flora

  • Wicked Holly
  • Glowfungi
  • Drowsy Hawthorn
  • Solar Balsa Wood
  • Phantom Willow Reeds

FINAL ARCHIVE NOTE

Irilia survived because enough people chose survival over pride.

But the world still remembers.

The storms.
The wars.
The collapse.
The silence afterward.

And somewhere beneath the modern cities, Neo Shuttle lines, and glittering towers—

old scars still wait beneath the surface.

The Atlas remains open.

The world is still unfinished.


Before the Great Sundering

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