Irilia
THE ATLAS CODEX OF IRILIA
Master World Archive
Quilled by the Hand of Koimiko — The Velvet Reaper
“The world did not survive because it was merciful.
It survived because enough people finally feared losing it.”
— Elder Akil, Last Survivor of the Great Sundering

INTRODUCTION
The Atlas Codex of Irilia is the definitive archival collection documenting the surviving world following the catastrophic historical event known as:
The Great Sundering
Once, Irilia existed as a unified world of seven vast continents connected through:
- trade,
- magic,
- empire,
- and war.
For centuries, civilization expanded without restraint.
Magic intensified.
Wars escalated.
Storms twisted into living catastrophes.
The planet itself began collapsing beneath the strain.
Then came the Sundering.
Landmasses vanished.
Seas swallowed kingdoms.
Entire peoples disappeared.
And the final surviving world fractured into:
- The Sunlight Zone
- The Tropic Zone
- The Midnight Zone
Modern Irilia now survives through a fragile balance of:
- technology,
- Neo Shuttle transportation systems,
- ancient magic,
- and political alliances held together by necessity more than trust.
This Codex serves as:
- historical archive,
- geographical atlas,
- cultural registry,
- political record,
- and restricted world dossier.
Welcome to Irilia.
The world survived.
Barely.
VOLUME I — THE WORLD OF IRILIA
Planetary Overview
Official Name:
Irilia
Planet Type:
Post-Sundering Hybrid Civilization World
Current Global Structure:
Three surviving continental zones
Known Zones:
- Sunlight Zone
- Tropic Zone
- Midnight Zone
Forbidden Territories:
- The Soundless Wastes
- Restricted Sundering Craters
- Ancient Collapse Regions
- Deep Sea Ruins
Major Transportation Network:
Dominant Political Powers:
- Corporate Houses
- Ancient Lineages
- Regional Councils
- ARC Police Division
- Trade Syndicates
- Yokai Territories
THE THREE ZONES
THE SUNLIGHT ZONE
“Heartland of Life, Light, and Abundance”
The Sunlight Zone is the agricultural and intellectual heart of modern Irilia.
Blessed with:
- fertile land,
- stable seasons,
- long daylight hours,
- and expansive river systems,
the region became the foundation of reconstruction after the Sundering.
The Sunlight Zone is known for:
- scholarship,
- trade,
- agriculture,
- governance,
- and major population centers.
Major Cities & Regions
Shinjuku
Capital of commerce, luxury, politics, and elite corporate society.
Ontbus — Granary City
The agricultural heartland feeding all three zones.
Deerness Academy City
Home of ancient academies, libraries, and scholars from across Irilia.
Silverbrook
Riverside trade gateway linking Ontbus to the northern plains.
Tlas Peninsula
Protected natural sanctuary of cliffs, forests, and ancient ruins.
Brightwater Port
Major coastal trade and Neo Shuttle shipping hub.
Carnal Innocence
A hidden luxury club blending ancient Irilian architecture with modern nightlife.
THE TROPIC ZONE
“Where the World Still Breathes Wildly”
The Tropic Zone is a living realm of:
- dense rainforests,
- canopy cities,
- sacred rivers,
- ancient ruins,
- and towering biodiversity.
Here, nature never fully surrendered to civilization.
The Tropic Zone became known for:
- spiritual traditions,
- old-world cultures,
- medicinal science,
- jungle architecture,
- and living ecosystems integrated into city infrastructure.
Major Cities & Regions
Verdant Canopy City
A breathtaking vertical jungle metropolis woven into colossal trees and waterfalls.
Jadeheart Village
A hidden rainforest settlement preserving old-world traditions.
Sunleaf Residentials
Prestigious elevated residential districts within Verdant Canopy City.
Jadeheart Airfield
Private aviation gateway hidden deep within rainforest territory.
THE MIDNIGHT ZONE
“The Land Where Night Never Ends”
The Midnight Zone exists beneath perpetual darkness.
Covered in:
- snow,
- glaciers,
- frozen seas,
- and violent winter storms,
the zone became a realm defined by survival and endurance.
Yet beneath its frozen surface lies extraordinary beauty.
The Midnight Zone is famous for:
- winter luxury cities,
- ancient frost territories,
- hidden thermal sanctuaries,
- and some of the most technologically advanced facilities in Irilia.
Major Cities & Regions
Khario
The glittering frozen capital of MaChilla Island.
White Petal Island
Private medical sanctuary housing White Petal Hospital.
Ice Valley Prison
The only prison system in Irilia.
The Well Below
A massive underground district beneath Khario.
The Soundless Wastes
Forbidden wasteland scarred by the Great Sundering.
VOLUME II — THE GREAT SUNDERING
Historical Overview
The Great Sundering remains the single most devastating catastrophe in recorded Irilian history.
The event followed:
- centuries of magical warfare,
- territorial conquest,
- atmospheric instability,
- and escalating magical storms.
The Great War of 820 lasted three years.
The storms afterward lasted ten more.
Then the planet began breaking apart.
Entire landmasses vanished into the sea.
Cities disappeared overnight.
Millions died before the surviving leaders finally united long enough to save what remained of the world.
The final solution required:
- ancient magic,
- technological stabilization systems,
- planetary energy harmonics,
- and sacrifices still hidden within restricted archives.
The result was survival.
But the world emerged permanently altered.
VOLUME III — LANGUAGES OF IRILIA
Primary Languages
Phey
Primary language of the Tropic Zone.
Fluid, emotional, and nature-influenced.
Deemada
Primary language of the Sunlight Zone.
Structured, intellectual, and diplomatic.
Bevish
Primary language of the Midnight Zone.
Efficient, restrained, and survival-focused.
Rekean
Cross-zonal trade and diplomatic language.
Species Variations
- Inu Phey
- Fox Bevish
- Wolf Deemada
- Trade Rekean
- Frost Bevish
- Reef Phey
VOLUME IV — TRANSPORTATION & INFRASTRUCTURE
THE NEO SHUTTLE NETWORK
The Neo Shuttle System serves as the circulatory system of modern Irilia.
Hover-based, heavily armored transport systems connect:
- cities,
- islands,
- hidden territories,
- underground districts,
- and all three zones.
Shuttle Types
- City Shuttle
- Elevated Shuttle
- Underground Shuttle
- Cargo Shuttle
- Private Shuttle
- Luxury Executive Shuttle
Major Shuttle Hubs
Shinjuku Neo Shuttle Station
Heart of the transportation network.
Ontbus Trade Hub Station
Agricultural transport nexus.
Khario Midnight Terminal
Winter-zone transit megahub.
Verdant Canopy City Hub
Vertical canopy transit system.
VOLUME V — GREAT ESTATES & LINEAGES
THE WARO LINEAGE
Tao Waro
Business magnate and dominant Inu Yokai heir.
Aki Waro
Former patriarch of the Waro family.
Jun Waro
Disgraced younger heir.
Major Waro Properties
The Waro Estate — Shinjuku
Ancient Inu territory rebuilt into a modern fortress estate.
Waro Canopy Estate — Verdant Canopy City
Living jungle sanctuary hidden within the canopy.
Waro Winter Estate — MaChilla Island
Private frostbound lineage estate beneath endless snow.
Aki Waro’s Cottage Retreat
Quiet coastal withdrawal residence near Kagami Bay.
THE VALVO LINEAGE
Kagetora Valvo
Clan sovereign and political powerbroker.
Renea Valvo
Corporate strategist and heir tied to the Sept-Cent.
Major Valvo Properties
The Valvo Estate
Massive aristocratic estate in Shinjuku.
Jewel Hotel — 40th Floor Residence
Private Sept-Cent controlled residence and operational command level.
VOLUME VI — ORGANIZATIONS & POWERS
ARC POLICE DIVISION
Planetary security and enforcement organization.
Responsible for:
- transportation security,
- terrorism prevention,
- magical threat response,
- and classified containment operations.
THE SEPT-CENT
Highly secretive operational organization tied to Renea Valvo.
Known for:
- intelligence gathering,
- surveillance,
- tactical coordination,
- and global information monitoring.
THE NEO SHUTTLE AUTHORITY
Controls transportation infrastructure across all zones.
THE MAGES OF SCHOOLS
Overseers of Deerness educational systems and restricted knowledge archives.
VOLUME VII — FORBIDDEN FILES
THE SOUNDLESS WASTES
A catastrophic wasteland scarred by the Great Sundering.
Contains:
- toxic atmospheric distortions,
- feral survivors,
- Prashite spirits,
- ancient ruins,
- and the last surviving tribes of the old world.
THE JAASNESH
Ancient civilization predating modern Irilia.
Many records remain sealed.
CLEARANCE RED ALPHA FILES
Restricted planetary collapse archives.
Unauthorized access punishable by:
- imprisonment,
- memory sealing,
- or disappearance.
APPENDIX
Major Foods of Irilia
- Sunbread
- Flower Tea
- Citrus Glaze Chicken
- Golden Fruit Tart
Wildlife
- Arctic Fenrir
- Frostbloom Whale
- Snowglade Owl
- Glacier Stag
- Lumious Jaguar
Flora
- Wicked Holly
- Glowfungi
- Drowsy Hawthorn
- Solar Balsa Wood
- Phantom Willow Reeds
FINAL ARCHIVE NOTE
Irilia survived because enough people chose survival over pride.
But the world still remembers.
The storms.
The wars.
The collapse.
The silence afterward.
And somewhere beneath the modern cities, Neo Shuttle lines, and glittering towers—
old scars still wait beneath the surface.
The Atlas remains open.
The world is still unfinished.
Before the Great Sundering
